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Thread Statistics | Show CCP posts - 1 post(s) |
La Nariz
GoonWaffe Goonswarm Federation
135
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Posted - 2012.09.18 19:26:00 -
[1] - Quote
Nicolo da'Vicenza wrote:HollyShocker 2inthestink wrote: Maybe you should re-visit the multiple post where a DEV stated ganking in hi-sec was not meant to be profitable. Exploits and flawed mechanics should be addressed.
"someone blew up my velator with 60 PLEXes in it CCP! you said ganking wasn't supposed to be profitable!!"
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La Nariz
GoonWaffe Goonswarm Federation
148
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Posted - 2012.10.03 20:35:00 -
[2] - Quote
I like how this thread is basically
Reasonable Person wrote: Don't make yourself a target by packing so much value into your freighter.
or
Howling Angry Pubbie wrote: GOONS GOONS GOONS I SHOULD BE ABLE TO PACK INFINITE ISK INTO MY FREIGHTER AND BE 100% SAFE IN HIGHSEC.
Making yourself profitable to gank through your own stupidity is a wonderful thing. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
La Nariz
GoonWaffe Goonswarm Federation
148
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Posted - 2012.10.03 20:47:00 -
[3] - Quote
Let's play deconstruct the terrible pubbie argument.
writing don't fly with a lot of isk in your cargo is not a counter argument to the 15minute timer is a flawed mechanic and bumping should not be allowed.
It is a grand counter argument, it places risk:reward directly into your hands. You can choose to make a greater reward by packing more valuable stuff in your cargo but, this also directly proportional to the risk increased by making yourself more of a target the saying "profitable to gank" comes to mind. You have complete control over your own risk:reward ratio for better or worse.
Also consider that the 15 minute timer applies in more circumstances than just your own with freighter emergency warp log out aggression. If the mechanic were removed tackled titans could log out and get away instead of dieing, logging out becomes the new "reset or load old saved game" button for pvp.
Thats like when there was discussions on dramiel being op'd. People would just say "dont' fight a dramiel if you see it on d scan run away.. or get a dramiel"
This is plain stupid and is a terrible comparison to what we're talking about now.
My opinion is that 15min aggression timer applied to player who has committed no aggression is not a good game mechanic and bumping for extended periods of time in high sec against non wts should be considered harassment or get aggression.
That's your opinion and its a bad one. For example if bumping caused aggression highsec gates and undocks would be death zones. Many people are constantly using these and small bumps are very common so not only would you be out a ship but you also would not get any insurance and you'd lose security status. As funny as this would be bumping should remain an option and also completely free of aggression mechanics.
If you hava counter argument to this please post but if you are just a goon or pirate ganker with the advice of ".. uh well don't put 10 bil in your hold" then please just go back to your 10 accounts in niarja and gank more people so we can get this game mechanic changed by ccp.
Basically you are going to completely ignore any opposing view points and solely wish to attract other howling pubbies in case CCP will cave to your demands like they did to the miner's demands. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
La Nariz
GoonWaffe Goonswarm Federation
152
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Posted - 2012.10.04 19:07:00 -
[4] - Quote
Let's play deconstruct the terrible pubbie argument again :
Thats why i said bumping for an extended period of time.. of course any bump shouldn't be aggression but allowing players to bump someone in high sec indefinitely with no consequences is absurd.
This is way to much of a resource load for CCP, they'd have to keep track of a counter for the duration of a bump on every ship in space and they'd have to have a meaningful way of distinguishing between a harmless bump versus a malicious bump. This isn't even going anywhere near the physics engine that may have to be redefined. Your idea is not feasible with the current resources and hardware power that CCP has at their disposal.
The titan point is a good point but that in null/low where there is known to be more risk. In high sec though there should be less risk and ganking should not be as easy as it is now.
Ganking is the most nerfed activity in the game, it is already hard enough and should be made more easy. Ganking is also the only meaningful method of afflicting damage on a determined highsec foe. I will try to find the list of all the nerfs to highsec aggression / ganking but I think dignifying your travesty of a post with a response is good enough for now.
I was not saying remove any aggression timer what so ever i said make it 2 minutes or 3 something that makes it so you have a risk.
I'll tell you again this is a bad idea because it will allow ships that can absorb large amounts of damage to have a "reset or load from old save" option. "Logofski" was removed for a reason you can research the CCP Devblogs and forums for that reason yourself.
And only shorten the agression timer in high sec so that you still have time to kill your titans and super caps.
So you want to abate risk in highsec without proportionally reducing the reward in highsec. That is against one of the core tenets of the game, risk:reward. It also makes EVE less unique as it is one of the few MMOs that has meaningful consequences.
Also a freighter has like 150k ehp that can be alphad with a small gang of tornados. A freighter in high sec is not the same as a super cap.
You are clearly demonstrating here that you have no experience in ganking and that your view is myopic.
This is another case of null sec mechanic chage that has negativly effected high sec players. when you have 15 minutes in high sec (which is a lifetime in eve) if they log or unlimited time if they stay on and you bump there is no risk to you.
No this was a change for the betterment of the entire game removing logofski helps everyone. The lowsec pirate can kill that capital with their frigate swarm. The highsec ~pvper~ can kill the orca that they have tackled. The nullsec alliance can kill that supercap without worrying about it magically vanishing. Fixing logofski was a huge improvement in game mechanics.
You know exactly the ships you need to kill it there is no chance that you will fail in ganking the ship. You know it's cargo and that you will make isk. there is no risk on your side that you will fail.
You are correct. We worked for this though, CONCORD didn't hand it to us. We had to do all of the research, theorycrafting and experimenting ourselves. We had to practice our routine and make sure we knew it well enough to succeed.
You claim we have no risk, this is false. This will forever be false and let every pubbie that spouts that line of dung be infected with HSV-1. We have a very large amount of risk when investing in a gank.
The risks to us: ~Human error, ~Ships, guns, ammo, drones, ~Terrible loots drops, ~Allies of the freighter pilot, ~Pubbies trying to steal from us.
The risks to the freighter pilot: ~Being ganked*, ~Autopilot turning off via CCP magic.
*Is completely under player control and can be mitigated by their own decisions.
And if the only defense of the pilot being attacked is.."don't haul so much stuff" that is a stupid argument.
Explain this, why is the axiom "don't fly what you cannot afford to lose" a stupid argument? Why should you be permitted to increase your reward without having any proportional increase in risk? Why should your profession be able to perform without risk while everyone else (except miners) must cope with risk? Frankly your argument goes against one of the core tenets of the game and is in general bad.
And it's funny that you say i will completely ignore opposing view point.. I think you have me confused with a goon. You guys only consider what is good for you and the goons. ( who are the richest and most well off in this game) You never consider what is good for the game or other players. So get out of here with that bull **** statement like goons have ever considered anyone's arguments but their own.
You are ignoring the opposing view point. You state that one of the counter arguments is stupid and provide no corroboration. You forget that CSM 6 had two goons and was the most successful CSM to date which proves that we do consider what is best for players as a whole. Your last line there is basically standard anti-goon pubbie howling so continue on for our amusement please.
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La Nariz
GoonWaffe Goonswarm Federation
160
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Posted - 2012.10.06 19:28:00 -
[5] - Quote
Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore.
That and their leader is a brony. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
La Nariz
GoonWaffe Goonswarm Federation
164
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Posted - 2012.10.07 13:05:00 -
[6] - Quote
gabrial13 wrote:Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much?
It's not a troll if its the truth. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
La Nariz
GoonWaffe Goonswarm Federation
254
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Posted - 2012.11.21 00:09:00 -
[7] - Quote
Harbingour wrote:NEONOVUS wrote:TheGunslinger42 wrote:Breaking news: Stupid lazy highsec carebears do stupid lazy things that cause them to lose their stuff. Tears to follow. Also Nullsec so Blue and risk avers only capital targets left are Hisec AFK freighters. Fallacies of this being false to follow. Goons/Test/(enter bigNULLalliance here) so bored in NULL the stagnated space they've created got nuthing better to do then sulk in HI
You know if you break nullsec income and leave it in its current miserable state we might have to forcefully extract isk from highsec. npc alts aren't people |
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